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NPTEL Computer Graphics Assignment 4 Answer

We Discuss About That NPTEL Computer Graphics Assignment 4 Answer

NPTEL Computer Graphics Assignment 4 Answer – Here All The Questions and Answers Provided to Help All The Students and NPTEL Candidate as a Reference Purpose, It is Mandetory to Submit Your Weekly Assignment By Your Own Understand Level.

Are you looking for the Assignment Answers to NPTEL Computer Graphics Assignment 4 Answer? If Yes You are in Our Great Place to Getting Your Solution, This Post Should be help you with the Assignment answer to the National Programme on Technology Enhanced Learning (NPTEL) Course “NPTEL Computer Graphics Assignment 4 Answer”

Table of Contents

NPTEL Computer Graphics Assignment

ABOUT THE COURSE :

Computer graphics is one of the fundamental aspects of any computing system. Its primary role is to render the digital content (0’s and 1’s) in a human-comprehensible form on the computer screen. The rendering follows a series of stages, collectively known as the graphics pipeline. In this course, we will introduce the pipeline and its stages. The topics covered include various object representation techniques followed by the pipeline stages of modeling transformation, 3D to 2D viewing transformation, clipping and hidden surface removal and scan conversion (rendering). We shall follow the stages of the 3D graphics pipeline. In order to complete the coverage, we shall also briefly introduce the present day graphics hardware (I/O devices, GPU) and the widely popular openGL graphics library.

 

INTENDED AUDIENCE  : UG students of Computer Science and Engineering/IT

PREREQUISITES  : Knowledge of data structures and algorithm is preferable.

INDUSTRIES  SUPPORT     :
(1) Gaming and entertainment industry
(2) Industry dealing with display technology
(3) Interactive consumer electronic industry
(4) Any other industry dealing with display and content rendering

Next Week Assignment Answers

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This course can have Associate in Nursing unproctored programming communication conjointly excluding the Proctored communication, please check announcement section for date and time. The programming communication can have a weightage of twenty fifth towards the ultimate score.

Final score = Assignment score + Unproctored programming exam score + Proctored Exam score
  • Assignment score = 25% of average of best 8 assignments out of the total 12 assignments given in the course.
  • ( All assignments in a particular week will be counted towards final scoring – quizzes and programming assignments). 
  • Unproctored programming exam score = 25% of the average scores obtained as part of Unproctored programming exam – out of 100
  • Proctored Exam score =50% of the proctored certification exam score out of 100
YOU WILL BE ELIGIBLE FOR A CERTIFICATE ONLY IF ASSIGNMENT SCORE >=10/25 AND
UNPROCTORED PROGRAMMING EXAM SCORE >=10/25 AND PROCTORED EXAM SCORE >= 20/50. 
If any one of the 3 criteria is not met, you will not be eligible for the certificate even if the Final score >= 40/100. 

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Assignment not submitted
1 point
One of the primary purposes of assigning colors to the objects in a scene is to perceive depth, which helps in creating impression of 3D.
 
 
Ans  – A
1 point
Lighting model computes color in terms of ________ values.
 
 
 
 
Ans  – B
1 point
In lighting model, to avoid indistinguishable overlapping of surfaces with different distances we use
 
 
 
 
Ans  – A
1 point
Color of a surface point depends on the properties of the light source as well as the surface containing the point.
 
 
Ans  – A
In graphics, how many light source types are generally considered? (answer in number)
Ans  – 3
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1 point
1 point
Lighting and shading represent two different ways of computing colors at a point.
 
 
Ans  – A
1 point
Flat shading is more realistic coloring than gouraud shading (at the expense of increased computation).
 
 
Ans  – B
1 point
In graphics there are typically three types of light sources: Point light source, Directional source and ______ source.
 
 
 
Ans  – A
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1 point
______ models work at the pixel-level, after the scene is mapped to the screen.
 
 
Ans  – B
1 point
We cannot perceive absolute difference in intensity values.
 
 
Ans  – A
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